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Four Seasons

Game info: Four Seasons type; 1 deck; no redeal

Alternate names: Corner Card, Corners, Czarina (improper), Vanishing Cross.

  • Game time: Medium
  • Difficulty level: Medium
  • Skill level: Mostly chance
  • Chance of winning: Low (about 1 in 10)

Object of the game: Move all the cards to the foundations.

Solitaire Rules

  • The card in the top left corner of the layout becomes the first  foundations. Called the starting card or base card, it changes relating to any shuffle.

  • The other three corners are the remaining foundations. Each corner is a different suit. Cards of the same rank as the first foundation need to be placed there.

Foundations (4 piles, corners of layout: complete these piles to win the game)

  • Build up in suit (for example, a 5 can be played on a 4) from the base card to the rank just below the base card until each pile contains 13 cards.

  • Ranking of cards is continuous: build Aces after Kings when necessary.

Reserve (5 piles, forming cross in layout)

  • Build down regardless of suit (for example, a 5 can be played on a 6).

  • Ranking of cards is continuous: build Kings after Aces when necessary.

  • The top card of each pile is available for play on another reserve pile or on the foundations.

  • Spaces may be filled with any available card.

Stock (face down)

  • Turn up one card at a time from the stock to the waste by clicking.
  • There is no redeal.

Waste (One pile)

  • The top card is available for play on the foundations or the tableau.

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