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Joker FreeCell

FreeCell type; 1 deck (52 cards); no redeal
Game time: Medium
Difficulty level: Medium
Skill level: Moderate
Chance of winning: Very high; about 2 in 3; 66.7%

Object of the game: To move all the cards to the foundations.

Solitaire Rules

  • This variation of FreeCell is played in the same way as the parent game but with a Joker added to the deck.

Foundations

(4 piles; top right: complete these piles to win the game)

  • Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

The Joker

  • Whenever the Joker becomes available, it may be played to a foundationas a "wild" card.

  • Additional cards in correct sequence are then built on the Joker.

  • When the natural card (as shown in the label above the foundation) becomes available, it replaces the Joker, which is placed on top of its foundationand then may be built to another foundation pile.

Cells

(or Reserves; 4 cells, top left)

  • These are the "cells". These cells are storage (holding) locations for cards being played to the foundations and the tableau.

  • Cells can only hold one card at a time.

Tableau

(8 columns, below foundations and cells)

  • Build down in alternating colors (for example, a 10 can be played on a Jack).

  • The top card of each pile is available for play on another tableau column, the foundations or the cells.

  • Move groups of cards if they are in sequence and if there are enough free cells that the cards could be moved individually.

  • Spaces may be filled with any card.

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